Category Archive: Video Games
The hundredth iteration of this game
At this point I think there must be a place that sells the logic board for this type of LCD game intact for finishing and repackaging as you see fit. I think I may have picked this up from the dollar bins at Target. Gameplay: Things come down the road and you push buttons to avoid them. Very boring. Kind of funny considering you used to have to pay upwards of $70 ($20 from 1977 adjusted for inflation) for the same programming logic with less interesting graphics. Yes. I’m talking about Mattel Electronics handheld games. Instead of a 2 dimensional LCD silhouette, you were stuck with LED blips. How did those old handheld games cost? I want to say around $20, but it might have been $35 or so. There was no skateboard version, but it was the same game as Auto Race. Aesthetics did pay tribute to Mattel Electronics with a board series. I like them because I’m nostalgic for old toys (HELLO!!!!!!!) but I’m pretty sure these are just lifted straight from the old advertisements.
Skate 3 TV commercial
I happened to catch this commercial on TV about an hour after the behind the scenes Spohn Ranch footage of the shoot was pulled from YouTube. My guess it the folks at EA didn’t want it detracting from the original, or something vague like that. – Thanks to Vince for the tip.
Time lapse vert ramp
Here’s a quick time lapse video of a modular vert ramp being assembled and ridden for an EA Skate 3 commercial shoot. [Source: Spohn Ranch]
Mike V: Aggro on your iPhone
Mike V: Do or Die has been out for about a week now. Reviews are mixed, some people love it, while others are perplexed by what appears to be a driving game grafted onto a skateboard title. Which begs the question, if you can drive around the city, can you stop off at a hockey game and fight some fans? (Cue Rimshot) But seriously folks… One of the things that lookspretty cool is the fact that you can play as Mike during different points in his career, including the Powell days, complete with licensed Bones t-shirt in the graphics. Actually, the developers made a big deal about the fact that there are licensed products in the game. What does that remind you of? As a pacifist, I’m waiting for the less macho lite version tentatively titled “Mike V: Live and Let Live.”
Multitouch: cross training for pro fingerboarders
Illusion Labs showed a demo of their Touchgrind iPhone game running on a MacBook. The game design is pretty unique, well not so much when you consider today’s “pro fingerboard” agenda. The biggest beef with the iPhone game is that the small screen severely limits game play. MacBooks and MacBook pros have a track pad that is multi-touch sensitive, so the game can still be played with your fingers and you’ll get the added benefit of extra screen real estate. I may actually buy a game for my Mac for the first time since Myth II, back in the OS 9 days. Loved that game. Finished Myth I, but couldn’t make it past one of the levels in Myth II. Apple even makes a mouse that has a trackpad built into the top surface. I wonder if you can play Touchgrind on that. Hold on. Buy Touchgrind? Wait a minute, what am I thinking? Review copy! Now if I can just get Apple to send me a review copy of that rumored new tablet computer. – Thanks to Seth Levy for the tip. [Source: Engadget]
Reality folds in on itself. Ride Ride
If only there was a video about the making of the video of the process of turing a skateboard video game controller into a real skateboard. Ripped from the comments of Skate and Annoy, The Tony Hawk Ride controller set up as a real skateboard. I’ve heard a lot of people have problems with the controller on this game. I saw Tony give a demo on a talk show.They had a random kid come out of the audience and try it, seemed like it worked well. Who knows, maybe there was a Wizard of Oz type character behind the curtains with a hand controller. People grouse about the cost of the controller too, but as the folks at Game-TV.com have shown, if you get tired of playing the game, you can always actually, you know, err, uh, ride it. I wish I had a budget at S&A to do thid sort of thing. Maybe they are saving the good video for something else, but it seems like they didn’t make the most of this opportunity. – Thanks to Cory for the tip.
But it’s just like real life
Webcomic Penny Arcade did a strip about Tony Hawk Ride. It’s not about skateboarding though, it’s about buying and reviewing video games. Post-modern self-reference is so last decade. The guy did, in fact, hate it. I couldn’t really tell from the strip.
iPhone skateboard trifecta
Three bits of iPhone related skateboard news at once. First up, Apple’s advertisement for the video shooting and editing (!) capabilities of the the new iPhone. Check it out here. Somebody built a nice miniramp for that hurricane wall studio setup. I wonder what happened to it afterwards. Next up, Made for Skate has launched an iPhone app version of their collection of skateboard shoe history. Aside from the massive historical archives at your fingertips, you also get free updates, a store locator, etc… If you are obsessively into skate shoes, this would seem to be your go to app. Not bad for two bucks. Made for Skate web site has been recently updated with new pictures from their ongoing exhibitions, and wallpapers for your desktop and phones. Lastly, there is an iPhone app called Go SK8 that is the high tech equivalent of those hand held golf counters or ball, strike out clickers that little league baseball umpires use. It does more than just keep track of your letters, it will also randomly pick your tricks. You can choose three different skill levels and three different terrain types (flatground, rails and transition) I suppose that would be a good…
Microsoft poaches Tony Hawk Ride?
Microsoft demoed a motion capture camera controller today at E3. Basically a camera that sits under your tv and watches how you are moving. It’s up to the XBox to turn that movement into meaningful game play. Included in the demo was a skateboarding game “replete with a young man ‘air’ ollie-ing,” which I am interpreting to mean that it kind of negates the the need for the expensive board controller used in Tony Hawk Ride, the theory (and marketing slogan) being that you can “use your own gear.” Still, that’s going to have to be some sophisticated hardware to be able to deal with the subtleties of a skateboarding footwork and hand grab variations. What if you could combine the two? Well , then you’d just have, you know, actual skateboarding. In any case, Microsoft’s Project Natal won’t be shipping in 2009, so Tony’s crew still has a good year or so head start, more so if you take into account Microsoft’s infamous sliding launch dates. This will go over well with parents, I ‘m sure. I’m already yelling at my kids for all the time for skateboarding in the house, and they aren’t even hooked up to a…
Tony Hawk Ride
There had been rumors a year or so back that the next Tony Hawk game was being developed with a prosthetic skateboard device a la Guitar Hero, but it’s finally been confirmed. The game trailer is up on the official site – THRide.com, after the game’s official name, Tony Hawk Ride. There aren’t any details on pricing, or anything else, really. Game Trailers TV has has the, uh, game trailer and a super short interview with Tony and the new developer, but the trouble is it’s split into two chapters with some unrelated stuff in between. Chapter one is where you watch Tony sidestep the popularity of the competitor “Skate.” Chapter three is where you watch the developer sidestep the popularity of Skate. Whatever, unless they kooked the game play completely, this thing has the makings of being a huge, huge hit. The board senses motion, whether or not you have a hand over it, etc… It’s free standing and not connected to anything. Pop a wheelie or a 180 and it’s reflected on screen. I’m just wondering what the aftermarket options will be for peripheral add-ons, like, say, trucks and wheels? Oh wait… The game comes out June 2,…











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